State Drift
devlog - This article is part of a series.
Part 6: This Article
New entry for the devlog: We now have a proper distinction between singleplayer/multiplayer-coop. The later one is now also fully functional. For coop I implemented player-specific colors, so it is possible to see who dropped which blocks (will be configurable in future). Without it looked a bit “chaotic”. Also I think it will be cool to see “who is faster”. I also thought about making the block drop round based… But I feel like this way its more fun.
But oh no! The state drifts.

Gram told me I should be careful with getMe() calls outside of render(). Investigating…
References:
devlog - This article is part of a series.
Part 6: This Article